I only played a little during the closed beta, mainly because Ascension mode wasn’t available 24/7. I understand why that was the case, since it was a closed beta.
Spires Mode
To be honest, this mode feels a bit uninteresting to me. Arena-style modes don’t really offer much depth, they’re essentially short combat rounds that last around 4 minutes, without anything particularly exciting.
I do recognize that it’s useful as a practice environment where players can quickly learn items and mechanics (although the training mode already served that purpose), and it’s also good for players who don’t have much time.
However, if I wanted a true arena experience, I would rather play something like Battlerite, which has a much stronger combat feel and more intense fights. In Spires, I didn’t feel that same impact - mainly because I think there’s a lack of mechanics like parry/counter, which I’ll explain further below.
Ascension Mode
Moving on to Ascension, it feels like there haven’t been any major or meaningful updates to this mode, possibly because most of the focus was placed on Spires. I find this a bit confusing, since Ascension seems to be the core mode of the game.
It makes me wonder: do you see less future potential in Ascension, or are you planning to shift the game’s main focus in a different direction?
Combat Mechanics (Parry/Counter Suggestion)
Right now, combat feels quite one-dimensional, especially melee combat. It often comes down to spamming LMB - LMB - LMB without many meaningful ways to outplay your opponent.
Using the triple dash to disengage doesn’t really feel like a skill-based or satisfying counterplay mechanic.
I think adding something like a parry/counter system could significantly improve combat depth. For example:
• Entering a defensive stance to block or deflect the next incoming hit or ability.
• Brief invulnerability frames (i-frames) after a successful parry.
• A short movement speed boost to allow repositioning or escape.
This kind of system would raise the skill ceiling, make fights feel more dynamic, and create more opportunities for outplays, especially in melee situations. Overall, I believe systems like this could greatly improve both the depth and the feel of combat.
Movement / Space Ability
I’d also like to add some feedback regarding the Space key.
Right now, the “run and space-space-space” gameplay feels repetitive and not very engaging. Everyone keeps spamming the same small dash, and it doesn’t really add meaningful depth to the gameplay.
I think it would be much more interesting if, instead of having only three small dashes, there were multiple alternative abilities that you could loot and assign to your Space key. This would allow players to choose based on their playstyle and add more variety to movement.
For example:
• A single dash with longer range.
• A short-range teleport with a small cast delay (useful for flanking or repositioning).
• Other utility or defensive movement abilities.
Each option could have different cooldowns depending on its strength. Overall, more variety and freedom in movement would make gameplay feel more dynamic and less repetitive.
Trio Mode & Solo Experience
Now moving on to Trio mode design. As a solo player, I would strongly prefer having the option to play a Solo mode (e.g. 1v1 x45) for several reasons.
Playing with two random teammates often makes the experience frustrating. There is usually little to no coordination, and players tend to split up and follow their own paths, which removes any sense of teamwork.
In a Solo mode, I would be fully responsible for my decisions and outcomes. I could follow my own strategy without the pressure of having to stay close to teammates or adapt to their playstyle.
Even the Duo mode you previously introduced felt significantly better and more manageable compared to Trios.
Solo mode would give you the freedom to be judged purely on your own skills and mechanics, whether you’re good or not depends entirely on you. Forcing players who prefer solo play into team modes creates a really bad experience. You should definitely consider adding something for solo players, otherwise, what would motivate me to buy the game when it releases? Unless that’s not a priority for you - cool.
That’s all I wanted to say. I hope to see more dedication to Ascension at some point. So far, the closed beta left me with negative impressions and disappointment. Best of luck with the development!