Skill activation feedback is very poor

I’m going to use Vaton as an example here. When you activate his crown and his amulet in quick succession, sometimes they do not both activate. This is due to a cast animation on one (or both, I’m not sure) of them. Cast animations are needed for balance, so I understand that, but there needs to be better feedback when something gets cast or doesn’t get cast. I find myself pressing both buttons in the heat of the moment, only to look at my cooldowns a few secs later, realizing that one of them didn’t actually go off. I’m not sure what the solution is here, but I play a lot of DOTA 2, and there’s this sort of “meep merp” sound when you try to cast something and it fails (usually due to cooldown or whatever). Maybe something like that would help?

This can be fixed by having a “Ability/Button Queue” System in place, it makes it feel more fluent and prevents most of the issues that you encounter. Or your “Meep meep” would also be a solution.

Games like League, most Mobas, MMOs and a ton of other Games use a “Queue” System, I dont know if Arkheron uses it.

A queue could work as well, but in something this fast paced you would likely want some way to animation cancel or it would be equally frustrating