Can we somehow make a spires match last longer? I feel it’s too short and sometimes over in 30 seconds.
There’s options such as allowing anchor every round or adding more map built-in disengage tools like a blast fruit on the floor that pushes everyone away but…
I don’t know how the community would feel about these changes so it’s more of an open discussion about the short match time.
Some of the matches in the Dahla Cup were over just based on who got a banish off. I like the idea of the map being used to extend gameplay. A blast fruit that reset engagement makes getting the opening exchange wrong less punishing, gives you another chance, but doesn’t add complexity. Great idea
Had a chat with the team about your feedback. For matches that have teams with varied skill levels, they will end faster than a match that’s well balanced. We’re hoping to see matches last longer once the community grows a little bit. Hopefully in the upcoming playtest in July.
We also discussed a best-of-five change as a solution but we were ultimately worried that would produce more match-throwing behaviour than a best-of-three. (Because if you lose the first two, you have to win the last three which may feel daunting).
It’s a good topic to keep discussing though, let us know how it feels after the upcoming extended playtest.