some games get a player who does dmg = to the other 5 or they are pain to kill etc. wonder how or what they did. derive some inspirations.
its in the scope of llowering the barrier to entry for new players.
when all the items are unlockled and available at once its alot easy to gert overwhjelmed lost etc.
-an aside about this in lieu of the gloassary, cab build on that and a keyword filter/ like the frost passive is potential to build on but takes awhile to check every item for one of the three conditions etc. or simple ones like survive|cc|dps|mobile
they get to vicariously experience a build. grab it and ‘try it in the lab’
speakin of inspiration a ‘grab it and lab it’ auto load button
even if that is the stat sheet to review later. and auto load it from there
rea;oze show all the loadouts at the start of match
mechabreak did a good job having individual tutorials and challenges it seems like something similar could be done.
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ps. did a good job at its not too difficult to learn just alot to memorize to be efficient nature of the beast.
alot more fun with people. the bots arnt just lettin me steamroll them.
3rd floor training spires wonder if could be brought back like 5% , spent few hours so was familiaer with’ ‘cheap’ comboiations someone else may just give up if they stuggling to pass the tutorial. like i think hes apppropriatly hard and its good to have to go back and rethink things a few times or its the ramping…Flr1=easy FLr2=pretty easy Flr3=hardal;so for new p;ayers
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solo+2bots vs 3 spire?
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lobby pug groups have option for practice test vs bots berfore running real thing. theorycrafted and in depth peoples lounge casual.
starting to wander so ill wrap this up here
