Closed Beta Feedback

Played the closed beta today as a fan of the genre and looking for a game to play with friends, but I don’t think the game is putting its best foot forward.

  1. Why lock Ascension, what I assume is the main game-mode, behind a specific time frame? Is it concern about queue times? I don’t think the combat is responsive or smooth enough to carry a combat only game mode.

  2. The economy in the spire tower mode is deeply flawed. I get making buying the same thing more expensive to encourage build variety, but before you can possibly finish climbing to the top floor you’ll have all items double the price.

  3. Since money carries over between rounds, you’re always going into mismatched fights. I’ve seen enemy teams with all of their items maxed out to level 3, since I assume they just bought nothing the previous round to go into the next with extra money. This works in a round based game like CS2 where you play against the same opponents, but doesn’t make any sense with random matchmaking.

  4. Maybe just lock out the same item for a few rounds instead of permanently increasing the price, or have the increased price diminish over time?

  5. This also means that new players when trying to learn combat through this mode will have to learn an entirely new skill-set each round. This can be very overwhelming and force players to just slow down and read instead of playing the game

  6. Net code feels a bit wonky. Laggy enemies will teleport around and still hit you with their abilities but will be hard to hit back.