The circle closing in begins WAY too quickly, why? It felt like a total rush experience and there was no getting a feel for anything, just jarringly shoved from one floor to the next with no idea, or time to figure out what the hell is going on.
5 floors is WAY too short..
The PvE enemies are totally negligible without much of a reward, so they end up feeling like a tacked on idea rather than a functional secondary system for gameplay that isn’t just beating on other players. Having some kind of boss/s would make for a much cooler experience, especially if we could earn good loot from it.
Lastly, it’s my personal opinion if you balance the enjoyment out of this game, and cater to the top% of killers, you’re going to be left with a stagnant, and tiny playerbase very quickly.