[Feedback] Regarding Rynshi underperforming

Regarding Rynshi needing attention, I’d say it’s fair to say he could use some love compared to other Eternals.

His kit doesn’t really have the same level of synergy that many other Eternals have. His Ultimate feels a bit underwhelming (the movement speed increase is barely noticeable), Sadistic Throw doesnt feel synergetic in the current roster, and Savage Leap feels too unreliable to land consistently.

Overall, he’s probably the weakest/unsynergetic melee Eternal at the moment.

Some possible suggestions:

Note: These are individual suggestions, not a package of buffs that should all be implemented together. Any one of these changes could help Rynshi stand out more without necessarily needing the others.

Rynshi

Set Passive – Relentless (40% DMG Reduction on Low HP)

  • Low Health Threshold: 50% HP → 65% HP

    Rynshi now enters his survivability window earlier, allowing him to better fulfill his role as a frontline brawler that excels while being focused.

Eternal Ability – Rampage (Ultimate)

  • NEW: While Rampage is active, 15% of damage dealt is returned as Health (Lifesteal).

    With Eternals like Vaton capable of reflecting 100% of incoming damage, its fair to say giving Rynshi meaningful self-sustain would strengthen his unique identity.

  • Movement Speed: 40% → 60%

    The movement speed bonus should be noticeable and impactful enough.

  • NEW: Rampage now immediately refunds 50% of all current ability cooldowns upon activation. While Rampage is active, all ability cooldowns continue to recover 50% faster.

    This allows Rynshi to engage with his full kit before activating Rampage instead of feeling forced to use his Ultimate first before an engagement, just to benefit from its cooldown reduction. The immediate refund lets Rynshi act more versatile and less restrictive.

Weapon Ability – Savage Leap (Axe RMB)

  • Rework Suggestion: Consider replacing Savage Leap with a forward Charge ability.

    A charge would provide more reliable engage, make landing hits more consistent, and better complement Rynshi’s Kit. Oh and we are missing a cool Raging Charge Ability in the Roster anyways :smiley: It would possibly also be the best solution for fixing his Kit Synergy Issue.

EDIT:

Weapon Ability – Rynshi´s Fury Bracers (Sadistic Throw RMB)

  • NEW: Sadistic Throw now also applies a 50% Slow decaying over 1s after the target has been thrown.

    This would make it easier for Rynshi to stay on top of his target after the throw, rather than allowing them to immediately create distance and possibly escape too easily.

1 Like

I feel Rynshi is in a good place. He doesn’t excel against ranged opponents but his Eternal ability gives him the movement to close distance. He has great movement speed and abilities to chase opponents down.

He’s harder to use and relevance to the other Eternals, so you gotta pick and choose your battles. I think his kit is great but if anything…I feel his the duration of his Eternal ability needs to be 8 seconds versus 6

Or change how the cool down works on his Eternal ability ability. I think it should immediately refresh 50% of the ability based on the current cool down, instead of relying on for the ability to be active then performing a ability for the children to be applied.

1 Like

While i dont think that he is in a good place,

Ive also noticed the CDR being applied only when Ulting prior to engaging, would definetly help Rynshi out a ton, if the CDR would also be applied on all current Abilities on CD. Ive added it to the original post.

Edit: Overall I think Rynshi´s passive is strong for certain non-eternal builds, but his Kit as an Eternal himself, probably needs synergetic adjustments.

1 Like